Skip to content

OnExcavatorSuppliesRequest

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnExcavatorSuppliesRequest( ExcavatorSignalComputer instance, BasePlayer player )
{
    Puts( "OnExcavatorSuppliesRequest works!" );
    return null;
}

Location

  • ExcavatorSignalComputer::RequestSupplies(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
[RPC_Server.CallsPerSecond(5uL)]
public void RequestSupplies(RPCMessage rpc)
{
	if (HasFlag(Flags.Reserved7) && IsPowered() && chargePower >= GetChargeNeededForSupplies() && HasSuppliesRemaining() && Interface.CallHook("OnExcavatorSuppliesRequest", this, rpc.player) == null)
	{
		BaseEntity baseEntity = GameManager.server.CreateEntity(supplyPlanePrefab.resourcePath);
		if ((bool)baseEntity)
		{
			Vector3 position = dropPoints[UnityEngine.Random.Range(0, dropPoints.Length)].position;
//---

Released under the MIT License.