CanFireLiquidWeapon
Usage
- Return a bool value to override default behavior
Example Autogenerated
csharp
private bool? CanFireLiquidWeapon( BasePlayer player, LiquidWeapon instance )
{
Puts( "CanFireLiquidWeapon works!" );
return null;
}Location
- LiquidWeapon::CanFire(BasePlayer player)
csharp
private bool CanFire(BasePlayer player)
{
object obj = Interface.CallHook("CanFireLiquidWeapon", player, this);
if (obj is bool)
{
return (bool)obj;
}
if (RequiresPumping && pressure < PressureLossPerTick)
//---