OnPlayerRecovered
Usage
- No return behavior
Example Autogenerated
csharp
private void OnPlayerRecovered( BasePlayer instance )
{
Puts( "OnPlayerRecovered works!" );
}Location
- BasePlayer::RecoverFromWounded()
csharp
//---
SetPlayerFlag(PlayerFlags.Incapacitated, b: false);
if ((bool)BaseGameMode.GetActiveGameMode(base.isServer))
{
BaseGameMode.GetActiveGameMode(base.isServer).OnPlayerRevived(null, this);
}
Interface.CallHook("OnPlayerRecovered", this);
RefreshColliderSize(forced: true);
}
}