OnSignUpdated
Usage
- No return behavior
Example Autogenerated
csharp
private void OnSignUpdated( CarvablePumpkin instance, BasePlayer player )
{
Puts( "OnSignUpdated works!" );
}csharp
private void OnSignUpdated( PhotoFrame instance, BasePlayer player )
{
Puts( "OnSignUpdated works!" );
}csharp
private void OnSignUpdated( Signage instance, BasePlayer player, int num )
{
Puts( "OnSignUpdated works!" );
}Location
- CarvablePumpkin::UpdateSign(BaseEntity.RPCMessage msg)
- PhotoFrame::UpdateSign(BaseEntity.RPCMessage msg)
- Signage::UpdateSign(BaseEntity.RPCMessage msg)
csharp
//---
}
textureIDs[num] = FileStorage.server.Store(array, FileStorage.Type.png, net.ID, (uint)num);
}
LogEdit(msg.player);
SendNetworkUpdate();
Interface.CallHook("OnSignUpdated", this, msg.player);
}csharp
//---
{
FileStorage.server.RemoveAllByEntity(net.ID);
_overlayTextureCrc = FileStorage.server.Store(array, FileStorage.Type.png, net.ID);
LogEdit(msg.player);
SendNetworkUpdate();
Interface.CallHook("OnSignUpdated", this, msg.player);
}
}
}csharp
//---
}
textureIDs[num] = FileStorage.server.Store(array, FileStorage.Type.png, net.ID, (uint)num);
}
LogEdit(msg.player);
SendNetworkUpdate();
Interface.CallHook("OnSignUpdated", this, msg.player, num);
}