OnStructureRotate
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnStructureRotate( BuildingBlock instance, BasePlayer player )
{
Puts( "OnStructureRotate works!" );
return null;
}Location
- BuildingBlock::DoRotation(BaseEntity.RPCMessage msg)
csharp
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
private void DoRotation(RPCMessage msg)
{
if (msg.player.CanInteract() && CanRotate(msg.player) && blockDefinition.canRotateAfterPlacement && Interface.CallHook("OnStructureRotate", this, msg.player) == null)
{
base.transform.localRotation *= Quaternion.Euler(blockDefinition.rotationAmount);
RefreshEntityLinks();
UpdateSurroundingEntities();
UpdateSkin(force: true);
//---