OnTrapDisarm
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnTrapDisarm( Landmine instance, BasePlayer player )
{
Puts( "OnTrapDisarm works!" );
return null;
}Location
- Landmine::RPC_Disarm(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server.MaxDistance(3f)]
[RPC_Server]
private void RPC_Disarm(RPCMessage rpc)
{
if ((ulong)rpc.player.userID != triggerPlayerID && Armed() && Interface.CallHook("OnTrapDisarm", this, rpc.player) == null && Triggered())
{
if (UnityEngine.Random.Range(0, 100) < 15)
{
Invoke(TryExplode, 0.05f);
return;
//---