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OnTrapDisarm

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnTrapDisarm( Landmine instance, BasePlayer player )
{
    Puts( "OnTrapDisarm works!" );
    return null;
}

Location

  • Landmine::RPC_Disarm(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server.MaxDistance(3f)]
[RPC_Server]
private void RPC_Disarm(RPCMessage rpc)
{
	if ((ulong)rpc.player.userID != triggerPlayerID && Armed() && Interface.CallHook("OnTrapDisarm", this, rpc.player) == null && Triggered())
	{
		if (UnityEngine.Random.Range(0, 100) < 15)
		{
			Invoke(TryExplode, 0.05f);
			return;
//---

Released under the MIT License.