OnPlayerKeepAlive
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnPlayerKeepAlive( BasePlayer instance, BasePlayer player )
{
Puts( "OnPlayerKeepAlive works!" );
return null;
}Location
- BasePlayer::RPC_KeepAlive(BaseEntity.RPCMessage msg)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
public void RPC_KeepAlive(RPCMessage msg)
{
if (msg.player.CanInteract() && !(msg.player == this) && IsWounded() && Interface.CallHook("OnPlayerKeepAlive", this, msg.player) == null)
{
ProlongWounding(10f);
}
}