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OnPlayerKeepAlive

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnPlayerKeepAlive( BasePlayer instance, BasePlayer player )
{
    Puts( "OnPlayerKeepAlive works!" );
    return null;
}

Location

  • BasePlayer::RPC_KeepAlive(BaseEntity.RPCMessage msg)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
public void RPC_KeepAlive(RPCMessage msg)
{
	if (msg.player.CanInteract() && !(msg.player == this) && IsWounded() && Interface.CallHook("OnPlayerKeepAlive", this, msg.player) == null)
	{
		ProlongWounding(10f);
	}
}

Released under the MIT License.