Skip to content

OnTurretModeToggle

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnTurretModeToggle( AutoTurret instance, BasePlayer player )
{
    Puts( "OnTurretModeToggle works!" );
    return null;
}

Location

  • AutoTurret::SERVER_AttackAll(BaseEntity.RPCMessage rpc)
  • AutoTurret::SERVER_Peacekeeper(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
private void SERVER_AttackAll(RPCMessage rpc)
{
	if (IsAuthed(rpc.player) && Interface.CallHook("OnTurretModeToggle", this, rpc.player) == null)
	{
		SetPeacekeepermode(isOn: false);
	}
}
csharp
[RPC_Server.IsVisible(3f)]
[RPC_Server]
private void SERVER_Peacekeeper(RPCMessage rpc)
{
	if (IsAuthed(rpc.player) && Interface.CallHook("OnTurretModeToggle", this, rpc.player) == null)
	{
		SetPeacekeepermode(isOn: true);
	}
}

Released under the MIT License.