OnPayForPlacement
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnPayForPlacement( BasePlayer player, Planner instance, Construction component )
{
Puts( "OnPayForPlacement works!" );
return null;
}csharp
private object OnPayForPlacement( BasePlayer player, WallpaperPlanner instance, Construction component )
{
Puts( "OnPayForPlacement works!" );
return null;
}Location
- Planner::PayForPlacement(BasePlayer player, Construction component)
- WallpaperPlanner::PayForPlacement(BasePlayer player, Construction component)
csharp
public virtual void PayForPlacement(BasePlayer player, Construction component)
{
if (Interface.CallHook("OnPayForPlacement", player, this, component) != null || (player.IsInCreativeMode && Creative.freeBuild))
{
return;
}
if (player.IsInTutorial)
{
//---csharp
public override void PayForPlacement(BasePlayer player, Construction component)
{
if (Interface.CallHook("OnPayForPlacement", player, this, component) == null && (!player.IsInCreativeMode || !Creative.freeBuild))
{
player.inventory.Take(null, placementPrice.itemid, (int)placementPrice.amount);
player.Command("note.inv", placementPrice.itemid, (int)placementPrice.amount * -1);
}
}