OnLockerSwap
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnLockerSwap( Locker instance, int num, BasePlayer player )
{
Puts( "OnLockerSwap works!" );
return null;
}Location
- Locker::RPC_Equip(BaseEntity.RPCMessage msg)
csharp
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void RPC_Equip(RPCMessage msg)
{
int num = msg.read.Int32();
if (num < 0 || num >= 3 || Interface.CallHook("OnLockerSwap", this, num, msg.player) != null || IsEquipping())
{
return;
}
BasePlayer player = msg.player;
if (player.IsDead())
//---